![]() ![]() Ironically, this attitude has allowed them to rebuild all their past influence.Įdited by CharlesPhipps on Apr 8th 2023 at 1:41:17 AMĪuthor of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters. At some point, they drove off Manshoon and Fzoul Chembryl so the new Zhentarim are now still evil wizards and monsters and mercenaries but they're Only in It for the Money. Presumably there's still holdouts of Thayan Enclaves but, well, it's hard to argue for them when there's a Lich King.įifth Edition has the Zhentarim back in their role as PC friendly merchants. Szass Tam was thus reduced to something of a stereotypical one note Dark Lord in the process (but he was never very far from that anyway so it's a bit of a lateral move). This was notably criticized by some FR fans (okay, just me) because it was actually the Zhentarim's entire thing but the Zhentarim had been treated as Keystone Cops for a decade.įOURTH Edition wanted to establish more "Lord of the Rings" stuff by Hasbro so they turned Obould's Kingdom of Many arrows into a bunch of CE monsters again and then had Thay become Mordor with the undead. In Third edition, they started the whole sale of magic and Bothering by the Book Loophole Abuse by keeping their slaves inside their compounds as well as being too useful to kill or drive away. In First and Second Editions, they were just Stygia (Conan the Barbarian) being a bunch of Egyptian sorcerers ruling over the enslaved populace. No, the Thayans' entry into large scale merchantalism, establishment of embassies, and reproachment with non-Agarlarond nations happened in Third Edition. I actually get to use my expansive knowledge and hundreds of dollars of game books.
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